US National Cyber Strategy Simulation (Historical Game)
by Andrew OwsiakJeffrey Berejikian
This Reacting to the Past Open Historical Game is developed as a result of a Pilot Grant for Developing an Open Historical Game. In this type of historical game, students read from specially designed game books that place them in moments of heightened historical tension. The class becomes a public body, or private gathering; students, in role, become particular persons from the period and/or members of factional alliances. Their purpose is to advance an agenda and achieve victory objectives through formal speeches, informal debate, negotiations, vote taking, and conspiracy. After a few preparatory sessions, the game begins, and the students are in charge. The instructor serves as an adviser and arbiter. Outcomes sometimes vary from the history; a debriefing session sets the record straight.